Comments about lastest additions in TE4 Early Version

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Re: Comments about lastest additions in TE4 Early Version

Postby manutoo » 08 Apr 2023, 06:50

jenks10s,
you click on World Tour -> Character Sheet -> Talents, and give yourself 2 stars in the Slider talent. (if you activated correctly the DevMod, you'll see a black rectangle with some info on the top left of your screen)
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Re: Comments about lastest additions in TE4 Early Version

Postby knich » 08 Apr 2023, 16:25

manutoo wrote:noname1988 & knich,
the only significant change since the v0.80 is the decrease of the sliding frequency (when untalented). Would it be the cause of your concerns ?


Sorry I meant v.82 is playing great.
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Re: Comments about lastest additions in TE4 Early Version

Postby noys390 » 08 Apr 2023, 20:12

When cpu is attempting dropshot from the baseline, the ball is kind of coming through a high trajectory, bouncing high, thus giving a very easy return.
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Re: Comments about lastest additions in TE4 Early Version

Postby jenks10s » 08 Apr 2023, 20:34

manutoo wrote:jenks10s,
you click on World Tour -> Character Sheet -> Talents, and give yourself 2 stars in the Slider talent. (if you activated correctly the DevMod, you'll see a black rectangle with some info on the top left of your screen)


I've done this and nothing different happens when I open the game after saving and closing it.
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Re: Comments about lastest additions in TE4 Early Version

Postby knich » 08 Apr 2023, 22:43

noys390 wrote:When cpu is attempting dropshot from the baseline, the ball is kind of coming through a high trajectory, bouncing high, thus giving a very easy return.

Yes I noticed that too...I haven't seen it every time though.
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Re: Comments about lastest additions in TE4 Early Version

Postby knich » 08 Apr 2023, 22:44

jenks10s wrote:,
you click on World Tour -> Character Sheet -> Talents, and give yourself 2 stars in the Slider talent. (if you activated correctly the DevMod, you'll see a black rectangle with some info on the top left of your screen)

I've done this and nothing different happens when I open the game after saving and closing it.

I had same problem.
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Re: Comments about lastest additions in TE4 Early Version

Postby manutoo » 09 Apr 2023, 07:46

noys390,
please send me a Bug Report the next time it happens. (HowTo => topic5-31732.php )

jenks10s & knich,
I guess you didn't read the instructions correctly and modified your Tennis.ini instead of your profile .ini ... :fear:
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Re: Comments about lastest additions in TE4 Early Version

Postby jenks10s » 09 Apr 2023, 15:20

Ok, did it under profile but talents is still darkened out and not letting me click it. Let's me change play style though.
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Re: Comments about lastest additions in TE4 Early Version

Postby knich » 09 Apr 2023, 16:05

manutoo wrote:noys390,
please send me a Bug Report the next time it happens. (HowTo => topic5-31732.php )

jenks10s & knich,
I guess you didn't read the instructions correctly and modified your Tennis.ini instead of your profile .ini ... :fear:


You're right...I didn't lol.

jenks...it does work. Make sure if you are using xkt to change that profile. Then go in to character sheet, click on talents, and then click on talents you want. Hit save and voila.
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Re: Comments about lastest additions in TE4 Early Version

Postby jenks10s » 09 Apr 2023, 16:52

I'm getting the black rectangle box on the upper left, but when i go to my character sheet, the talents is still greyed out and won't let me open it.
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Re: Comments about lastest additions in TE4 Early Version

Postby manutoo » 10 Apr 2023, 08:46

jenks10s,
ouch, indeed if you have 0 talent, you cannot open the talent menu... :sweat:
I'll change that for the next update when the DevMode is on.

EDIT:
although it'll require an XKT update so you won't get it before ages...
So just replace this line in "Menu\CharSheetSub.menu" :
ShowIfNot /$p/NbTalent 0
by :
ShowIf # {$p.NbTalent} != 0 || ({3dEngine.DevMode} != 0 && {Intern.Soul} == 1)
and this line :
ShowIf /$p/NbTalent 0
by:
ShowIf # {$p.NbTalent} == 0 && ({3dEngine.DevMode} == 0 || {Intern.Soul} != 1)
ManuTOO
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Re: Comments about lastest additions in TE4 Early Version

Postby Guest233 » 11 Apr 2023, 13:26

Hello

After playing the latest update, I still think the slice and drop shot are a step backwards from Build 104 (the last build prior to version 0.81).

To me, it still feels like the slice has lost too much of its aggressive potential. And the drop shot seems more floaty/inconsistent, even when hitting it from inside the baseline.
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Re: Comments about lastest additions in TE4 Early Version

Postby manutoo » 11 Apr 2023, 17:01

Guest233,
1) do you feel your drop shots are less effective than before ? If so, could you send me a Bug Report the next time you do a couple of these drop shots ? (HowTo => topic5-31732.php )

2) Your slice is talented or not ?
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Re: Comments about lastest additions in TE4 Early Version

Postby jenks10s » 13 Apr 2023, 00:05

manutoo wrote:[...]
ShowIf # {$p.NbTalent} == 0 && ({3dEngine.DevMode} == 0 || {Intern.Soul} != 1)


Is there a step by step guide on how to do this? I'm not understanding this.
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Re: Comments about lastest additions in TE4 Early Version

Postby manutoo » 13 Apr 2023, 06:47

jenks10s,
search for that file in your Mods folder and edit it with a text editor (ie: Notepad on Windows, TextEdit on MacOs).
ManuTOO
== Mana Games ==

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